So, over the weekend (from friday to late sunday), I made a small beginning of a game, as an entry to the RPGDX competition. Now, 48 hours is a very short time for this, so I didn't manage to complete the whole thing, but I did manage a very good start. There's one short level...
Games industry veteran Mattias Gustavsson blogs about games and how to make them, and shares dev
tricks and useful source code, such as his public domain game engine Pixie.
I fondly recall the old Game&Watch handhelds, with their simple and fun gameplay. One of my favourites was the parachute game, so I decided to do a remake of it with more high-resolution graphics - and it was good fun to make!
Colossus Entertainment This is my website where I release all the little games I make, and generally give stuff away. Maybe some day I will sell games on there as well :-)TopHat Arcade A place where you can download, try and buy great indie-games of the genres Simulation, Roleplaying and Strategy. You will also find a lot of useful resources for game development.retrogamedev.org I set this up as a community site a while back. It's meant as a nice place to hang out and share things for all of us who are into Retro games and making them.Pixie Game Engine This is the graphics/sound/input framework I use for all my games. It's starting to shape up quite nicely, and is looking to be a quite capable little library. It's totally free (public domain).