Here's a little game I've been working on for a while, on and off.

It's called "Escape from the Dungeon", and the back story is this: three adventurers (a man, a woman and a dwarf) have been split up while exploring a dungeon, and the player controls all three (can switch at any time he like).

The three characters start at different positions in the dungeon, and you simply need to bring the three together and hit the nearest exit.

Initially, I started this because I just wanted to playaround with generating random dungeons, and after I had done the room generation, I sort of got stuck and didn't know what to do with it, and only recently got moving with it again.

There's going to be monsters too, like this:

There's an early demo of the game here:
Escape from the Dungeon - Demo
The controls are cursor keys to move, TAB to bring up the map. 1,2,3 to change character (or click their portrait)
The characters start some distance away, and sometimes it's a bit tricky to find a way to bring them together. There's no monsters yet, and there's not even an exit for you to find, but it'll all get added in due time.

So, I would very much appreciate any feedback/thoughts on this. Don't hesitate to point out things that don't look right or which you just don't like - anything that can help me improve things :-)
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Thanks! :-)
The map is a bit too random at the moment - it is actually generated on the fly, so everytime you enter a room, it picks the number and placement of the exits, etc. This needs to be changed, so that there's a reasonable size to the map, and a guaranteed path between the characters.
I see your point about queueing up movement. However, I intend for more things to happen, like random events when you enter a room, and also to have a limit on how many times (~5) one character can move before he needs to "rest", while you move someone else. So hopefully, there won't be a need for queueing things up, as the general pace of the game will be much slower. Though it's still worth considering...
I quite like the idea of having different visible map sections for each character, and only indicate direction - I might give that a try actually :-)
Thanks for the feedback, great stuff!
Yes, I've done a little bit more - designed the combat system and done the in-game animations for the monsters. For the next release, I'm hoping to have it so that you can encounter and battle monsters, and also actually find exits and get out.
Not sure when that will be done though, as I'm currently working on refactoring and tidying up my engine (Pixie) as well as working on two other games, one which I'm soon ready to write about here, and another one which is secret so far
Robinson, those are some great comments, as usual :-)
Making the player to switch characters by enforcing rest is a good idea, and something I'm planning to do. I like the idea of having to collect parts of a key to escape (a nice throwback to the original Spy vs. Spy game) - nice one! I'll have to see if I can work something like that into the design :-) And flavour blurbs would improve this idea even further, I think.
Also, your ideas of monsters and them escaping the dungeon is a very interesting concept to explore - would add a well needed sense of urgency to the game, and most likely make it much more fun
Lots of good stuff to consider here. Thanks!